![]() ![]() This is a one time thing to test whether the censorship works, an uncensor patch will be released the week after (to see whether that one works). And, as mentioned, it will also be censored. Next week is also time for a new public release, which is this version but with the bugs fixed. ![]() Two crests have been added, so each personality now has a crest.Mantras no longer affect personalities, but instead grow one crest and reduce all others.Crests only grow through either the "advance crest" enemy move or mantras.Personalities only affect quirks, curios and a crest growth modifier.Traits are the only things affecting personalities.So I set out to streamline this mechanic. The personalities and crests were also somewhat matched, but not fully. ![]() All the decays and influences were also very confusing, and with a rather low impact. Personalities/crests were in a pretty bad spot, they changed too slowly to make changing them worth it, but too fast to take them fully into account. Streamlining Traits/Personalities/Crests: These will then follow you through the dungeon until the end where you can sell them off. You can now rescue enemy humans by capturing them in combat (capture rate depends on their health remaining). They exist in the guild, overworld, and dungeons. Taken from Darkest Dungeon, these are small flavourful soundbites from your adventurers depending on their job or situation. This can be used to make the early game less repetitive, or speed it up, or alternatively make the game more challenging. ![]() Whenever you complete a main quest for the first time, you get points which can be used to enable special effects in your next run. The second of the last mechanics is the run customization system. Their primary purpose is to guide new players and give them some clear objectives and hints, while also giving rewards and incentives to complete the bestiary/catalog/logs. They are based on the EU4 mission system, where they are a tree that you complete during your game and can see all quests in advance. Main Quests: The first of the last mechanics are the main quests. Now it will be all about expanding the content within those mechanics, polishing the mechanics, and balancing them. So, I've decided that the new mechanics end here, I've added what I wanted to add, and believe it puts the game in a good spot. It is possible to keep adding mechanics to a game eternally, but eventually this will just cause the game to collapse under its own weight. The biggest danger for any game, and in particular those funded through subscriptions, is scope creep. You may want to start a new game (rather than load a save file) to make sure the scenes appear.Share on Twitter Share on Facebook Mechanics Freeze: Play through the game normally to see them.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |